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Flag football basics
Six short lessons for the volunteer coach: how a play starts, the rush count, zone and man-to-man defense, pulling flags, and why plays have numbers. Free, all of them.
- FreeHow a play startsThe line, the hike, being set
- FreeThe rush countWhy the rusher counts before chasing
- FreeZone defenseGuard a spot, not a player
- FreeMan-to-manFollow one receiver everywhere
- FreePulling flagsFlags are the tackle
- FreeCalling plays by numberWhy every play has a number
Flag football words, explained
The words kids hear at practice, in plain language.
- QB (quarterback)
- The player who starts every play: she hikes the ball to herself, then throws it or hands it off. In most flag leagues the QB cannot run past the line with the ball.
- Center
- In some leagues, a player who snaps the ball back to the QB. In Coachtella's standard 5 on 5 there is no center: the QB hikes it to herself.
- Snap
- Starting the play. The QB hikes the ball to herself, and the play starts the moment the ball moves.
- Line of scrimmage
- The line where the ball sits before the hike. Nobody crosses it until the ball moves.
- Sideline
- The line along the side of the field. Step on it or past it and you are out of bounds.
- Route
- The path a receiver runs: a number of steps, then a cut or a turn.
- Slant
- Run a few steps straight, then cut at an angle toward the middle of the field.
- Curl
- Run straight, stop, turn back toward the QB and come back to the ball.
- Flat
- Run sideways toward the sideline, close to the line. A quick, short throw.
- Handoff
- The QB hands the ball to a runner instead of throwing it. It happens behind the line.
- Pump fake
- The QB pretends to throw without letting go, so defenders move the wrong way.
- Defense
- The other team. They stop the play by pulling the ball carrier's flag, or by catching or knocking down the throw.
- Flags
- Every player wears a belt with flags. Pulling a flag is the tackle: the play stops where the flag came off.
- Rusher
- The one defender allowed to chase the QB, after counting out loud first. The count gives the offense time to set up.
- Zone defense
- Each defender guards an area of the field instead of one player.
- Man-to-man
- Each defender follows one receiver everywhere they go.
- Crossers
- Receivers who run across the field. They are hard for man-to-man defenders to follow through traffic.
- Scrimmage
- A practice game: offense against defense, running real plays.